Baanboard.com

Go Back   Baanboard.com > News

User login

Frontpage Sponsor

Main

Google search


Poll
How big is your Baan-DB (just Data AND Indexes)
0 - 200 GB
17%
200 - 500 GB
25%
500 - 800 GB
3%
800 - 1200 GB
11%
1200 - 1500 GB
11%
1500 - 2000 GB
14%
> 2000 GB
19%
Total votes: 36

Baanboard at LinkedIn


Reference Content

 
RSS Newsfeeds

Comic for December 18, 2018

Dilbert - December 19, 2018 - 12:59am
Categories: Geek

Video: Total War: Rome II devs built all of Europe—and the AI ignored most of it

Ars Technica - 1 hour 2 min ago

Shot and edited by Justin Wolfson. Motion graphics by John Cappello. Click here for transcript.

Creative Assembly's Total War franchise has been around for so long that it's old enough to drive, vote, and even drink in most countries. For the three people reading this who haven't played at least one title in the series, the games provide a blend of real-time strategy and turn-based resource management that manages to scratch a number of itches simultaneously. You can direct the conquest of large regions from a god's-eye overhead view and then step down to the battlefield and move units around like Command and Conquer.

As technology and the 2000s progressed, new entries in the series became more sophisticated; by the time 2013 rolled around and Creative Assembly was working its magic on Total War: Rome II, the design goals were ambitious indeed. Designers wanted to give players total freedom to move around all of classical-era Europe, from Caledonia to Arachosia and all points in between. Building a canvas this broad to play on meant the small team of designers had to rely on some clever procedural tools, and although you might expect those tools to be the point of this particular War Story, that's not actually what the problem turned out to be.

What if we threw a war and nobody came?

In order to properly test a game with thousands of square miles of playable space, the designers employed automated tools running on their office PCs. In the evenings when it was time to go home, Creative Assembly would set as many PCs as they could to playing the game in AI-only mode, iterating through battles and scenarios in order to help see which units needed balancing and which scenarios needed tweaking. Along the way, they would also find areas where their procedural terrain generation hadn't gotten things quite right (like requiring a campaign battle to awkwardly play out on a near-vertical slope).

Read 2 remaining paragraphs | Comments

Tumblr Porn Vanishes Today

Slashdot - 1 hour 2 min ago
Categories: Geek, Opinion

Fresh Prince star Alfonso Ribeiro sues Fortnite over Carlton dance

BBC Technology News - 1 hour 7 min ago
Alfonso Ribeiro, who played Carlton in The Fresh Prince of Bel-Air, says the game copied his moves.

Charter users who didn’t get promised speeds will get $75 or $150 refunds

Ars Technica - 1 hour 9 min ago

Enlarge (credit: Getty Images | tazytaz)

Charter has agreed to pay $62.5 million in refunds to more than 700,000 customers to settle a lawsuit filed by the New York state attorney general's office, which alleged that Charter defrauded customers by promising Internet speeds that it knew it could not deliver.

The 700,000 New York-based customers will receive between $75 and $150 each, NY AG Barbara Underwood announced today. Charter will also provide access to "streaming services and premium channels, with a retail value of over $100 million, at no charge for approximately 2.2 million active subscribers." The settlement's total value is $174.2 million, the AG's office said.

"The $62.5 million in direct refunds to consumers alone are believed to represent the largest-ever payout to consumers by an Internet service provider (ISP) in US history," the AG's announcement said. "The landmark agreement settles a consumer fraud action alleging that the state's largest ISP, which operated initially as Time Warner Cable (TWC) and later under Charter's Spectrum brand name, denied customers the reliable and fast Internet service it had promised."

Read 18 remaining paragraphs | Comments

BT: Soz about that £1.3m CEO bonus vote, shareholders. Friends?

The Register - 1 hour 19 min ago
We're listening, insists company right before new chief exec takes post

BT has belatedly given its shareholders a public pat on the head for not voting down departing chief exec Gavin Patterson's £1.3m bonus.…


All times are GMT +2. The time now is 19:17.


©2001-2018 - Baanboard.com - Baanforums.com