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Comic for February 20, 2019

Dilbert - February 21, 2019 - 12:59am
Categories: Geek

Users alarmed by undisclosed microphone in Nest Security System

Ars Technica - 2 hours 10 min ago

Enlarge / You can't see it, but there is actually a microphone in here. (credit: Nest)

Google's Nest smart home brand is in hot water this week after news surfaced (via Daring Fireball) that its home security system, Nest Secure, shipped with an undisclosed microphone. Google activated the microphone earlier this month for Google Assistant functionality, but that meant the device sat in users' homes for up to a year as an unknown potential listening device.

Nest Secure launched last year as a $500 home security system. It's just a collection of door, window, and motion sensors, along with a small desktop box that acts as a hub for the devices and a security code keypad. It has a speaker for alarms and other sounds, but it isn't something you would ever expect to have a microphone.

Google gave a statement to Business Insider yesterday, saying, “The on-device microphone was never intended to be a secret and should have been listed in the tech specs. That was an error on our part.” According to the company, "the microphone has never been on and is only activated when users specifically enable the option.”

Read 3 remaining paragraphs | Comments

Microsoft, Paradox allow open game modding on Xbox One for the first time

Ars Technica - 2 hours 17 min ago

Enlarge / Surviving Mars will be the first Xbox One game to allow the upload of user-created mods without pre-approval.

In a console industry first, Paradox Interactive and Microsoft are allowing Xbox One players to get direct access to game modifications created on the PC without any pre-approval from the console maker or publisher.

This isn't the first time players have been able to add their own modified content to a console game. Bethesda enabled Fallout 4 mods on Xbox One back in May 2016 and on PlayStation 4 months later. Paradox itself followed with a similar modding program for the Xbox One version of Cities: Skylines early last year.

But the player-made mods made available on those and other console games in the past had one major distinction from their PC cousins: they had to be individually and manually approved by the platform holder and game publisher for potential content and security issues.

Read 7 remaining paragraphs | Comments


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