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Comic for March 23, 2019

Dilbert - March 24, 2019 - 12:59am
Categories: Geek

How id Software went from skeptical to excited about Google Stadia streaming

Ars Technica - 58 min 19 sec ago

Enlarge / Google Stadia's controller. (credit: Google)

SAN FRANCISCO—Back in 2016, when Google first approached id Software about bringing some games to a potential new streaming service, the game developer was skeptical to say the least. "The proposal immediately bumped against our main bias," id Senior Programmer Dustin Land said during a talk at this week's Game Developers Conference. "Streaming adds latency to the thing we desperately want to remove latency from."

Fast forward more than two years, and id was proudly on stage this week showing a version of Doom Eternal running on Google's newly announced Stadia streaming platform. But getting from that initial skepticism to that grand unveiling wasn't always an easy process, Land said.

Getting to yes

For years, Land said, Google had been watching their YouTube analytics, waiting for a big enough group of users to reach the point where their connections would be able to handle game streaming. By September of 2016, Google thought the broadband market was mature enough to give it a try, and the company approached id for some real-world help with game testing.

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Board game review: Ultimate Werewolf Legacy

Ars Technica - 1 hour 27 min ago


Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at

Our 16 games of Werewolf sprawled across 20 hours and two lengthy play sessions. They began well enough, with enthusiastic people enjoying each other's company, keen to backstab, betray, and devour their fellow participants. Villagers—and the occasional werewolf—were hanged, and each person’s hands were bloodied. Yes, this was the decade-old social deduction game we all knew well—but now with sealed boxes, fistfuls of stickers, and a huge leather tome for the moderator to scribble in.

Ultimate Werewolf Legacy takes an old concept and pairs it with newfangled “legacy” game mechanisms. This means components are permanently altered—mostly the moderator's diary—and decisions are made that impact future plays. In other words, it's a campaign game with irreversible decisions, promising all the drama that premise entails. 

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Mini-review: Fitbit’s Versa Lite favors affordability over unnecessary features

Ars Technica - 1 hour 57 min ago

Enlarge (credit: Valentina Palladino)

The Versa Lite confused me at first. When Fitbit announced the new Inspire and Inspire HR fitness trackers, the company also debuted the new Versa Lite. This smartwatch looks identical to the original Versa, which came out last year, but it lacks a few features and costs $40 less. Considering the Versa was meant to be a cheaper, more accessible version of the $300 Fitbit Ionic, it was strange to see Fitbit come up with an even more affordable version of its already affordable smartwatch.

But Fitbit is positioning itself as the company with smartwatches for all kinds of people. Instead of making one flagship device with a bunch of features like Apple has done with the Apple Watch, Fitbit is investing in numerous devices with different feature sets at various price points. Now, the Versa family has three devices: the $159 Versa Lite, the $199 Versa, and the $229 Versa Special Edition. Choice provides more accessibility, but it can also breed confusion.

We tested out the Versa Lite to see how different it really is compared to the original Versa and if it's worth pocketing that extra $40.

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