When Quadriga's founder died he left behind a mystery: what happened to millions in cryptocurrency?
The CGI-heavy cinematic world of Alita: Battle Angel, the big-screen adaptation of Yukito Kishiro's popular manga series Gunnm, is chock-full of the kinds of cyberpunk toys most of us only dream about. But while much of the technology in Alita is futuristic, it's deliberately grounded in the real-world technology of today, per producer James Cameron's vision for the film.
(Mildest of spoilers for Alita: Battle Angel below. You can read Sam Machkovech's largely spoiler-free review here.)
Set some 600 years in the future, the cyberpunk world of Alita: Battle Angel is a dystopian society where people in Iron City scavenge for anything useful—especially technology—in the Scrapyard, which holds everything dumped from the floating city of Zalem, where the "elite" reside. There's a series of tubes where products are sent from the Iron City to Zalem (in exchange for the latter's refuse), but otherwise the two worlds never really mix. The Scrapyard is where a kind doctor finds cyborg Alita's head, holding her carefully preserved human brain. He knows immediately he's looking at highly advanced technology from three centuries earlier, lost in time, and rehabilitates her. The plot follows her journey from amnesiac innocent to fierce warrior.
On February 20, Samsung is throwing a huge party in San Francisco, where it will take the wraps off its flagship smartphone lineup for 2019. Given the unbelievable amount of leaks that poured forth, we know just about everything Samsung is planning to show off. We're going to learn all about the Galaxy S10.
This year we're not just getting a device in two sizes but a big lineup of phones. As usual, there's a Galaxy S10 and S10 Plus but also a downmarket version expected to be called the "Galaxy S10e." Upmarket, there's expected to eventually be a bigger, 5G version of the Galaxy S10, but it's unclear how much we'll hear about this model at this week's show. Also in the high end of the spectrum is Samsung's foldable smartphone, which will be at this event in some form.
That's the short version. Now, let's talk details!
A replication crisis has called into question results from behavioral (and other) sciences. Complaints have focused on poor statistical methods, the burying of negative results, and other “questionable research practices” that undermine the quality of individual studies.
But methods are only part of the problem, as Michael Muthukrishna and Joseph Henrich argue in a paper in Nature Human Behaviour this week. It’s not just that individual puzzle pieces are low in quality; it’s also that there’s not enough effort to fit those pieces into a coherent picture. "Without an overarching theoretical framework,” write Muthukrishna and Henrich, “empirical programs spawn and grow from personal intuitions and culturally biased folk theories.”
Doing research in a way that emphasizes joining the dots constrains the questions you can ask in your research, says Muthukrishna. Without a theoretical framework, “the number of questions that you can ask is infinite.” This makes for a scattered, disconnected body of research. It also feeds into the statistical problems that are widely considered the source of the replication crisis. Having too many questions leads to a large number of small experiments—and the researchers doing them don't always lay out a strong hypothesis and its predictions before they start gathering data.
Warning: This story contains minor spoilers for Counterpart S2.
This week, genre TV fans received a bit of bad news. Counterpart, the JK Simmons-led Starz drama combining sci-fi realism with pseudo-Cold War spy thrills, would not be getting a third season.
Deadline reported Starz' decision to cancel came in early January. Presumably execs had already read scripts if not viewed the rest of the season, but the timing certainly wasn't ideal for Counterpart's chances. After a strong S1 that mixed intriguing world-building, a ticking-clock bit of action (via a mysterious assassin), stunning visuals, and an even more beautiful individual discovery arc executed in the capable hands of Simmons, the start of S2... well, it felt flat.
On Valentine's Day, Airbus confirmed that production of the massive A380 airliner will come to an end, breaking some plane nerds' hearts. When it was unveiled to the world in 2005, Airbus touted its efficiency over twin-engined long-haul planes, but this mighty carbon-fiber double-decker never lived up to expectations. Not all airports could accommodate its physical size, and getting the self-loading cargo on and off could take a while.
Unlike the 747, it doesn't appear set to have a continued career carrying cargo, either. You'd expect the biggest passenger plane of the skies to make a pretty decent freighter. But there's no folding nose variant, so you can't take full advantage of its commodious interior to carry really big stuff. In 2021, the last A380 will depart final assembly in Toulouse, France. By then, more than 300 of these carbon composite skywhales should have been delivered, and so we expect they'll remain a regular sight at airports they already service.
The Airbus superjumbo never really captured the public's heart the way the 747 has, and there's no denying the decision to put the cockpit on the lower deck gives the plane a hydrocephalic appearance. But the complex curvature of the wing is a thing of beauty, and it's always wonderful to see something so large land so gracefully. (If you time your visit to the Smithsonian Udvar-Hazy annex for the right time of day, you can watch them come in up on the observation deck.)
Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.
North Star Games has been developing the app version of its popular board game Evolution (read our review) for years, showing demos as far back as PAX Unplugged in November 2017. Now the game is out for Steam, iOS, and Android—and the results have been well worth waiting for. The final version is immaculate in look, feel, and ease of play. Even if you didn’t love the cardboard version, the digital adaptation offers a new and better gameplay experience.
Players in Evolution compete to create and grow their species to consume more food tokens, which are worth points at the game’s end and which become scarcer as the game progresses. Each species can have up to three Trait cards that give it extra powers or makes it harder to attack. One of the Traits makes species (which are herbivores by default) into Carnivores, which feed by attacking other species—including your own, if you can’t feed them by attacking species belonging to other players.