If you're all about the iPhone, these are some of the best games you can play.
These are unequivocally the best Android games on the planet.
LOS ANGELES—The first Rage didn't generate much buzz amongst fans of first-person shooters when it shipped in 2010, but one of id Software's later titles (the 2016 Doom reboot) made a big splash. With Rage 2, publisher Bethesda is hoping that some of the post-Doom goodwill can elevate this low-profile franchise to popularity.
The publisher partnered id's FPS veterans with Avalanche Studios (Just Cause, Mad Max) to make this sequel open world. The first game had a veneer that made it look open-world, even though it was just as enclosed as Doom.
I played Rage 2 at Bethesda's E3 booth this week, and unfortunately I can only judge the id Software side of that partnership. The demo I played was a linear, corridor-crawling action shooter experience with no open-world aspects. When I asked a Bethesda rep why that was, he told me that the company wanted Rage fans to be sure that the gunplay is still just as good even though the game is going open world. I think it's more likely that the open-world part of the full game (which is slated to launch in spring 2019) just isn't ready to be played yet.
Commentary: I'm not even an Elder Scrolls fan, but I can't wait until this game comes out.
So many ways to pay, so little time. Here’s the breakdown.
Tammy Perez / ATX TV Festival
AUSTIN, Texas—If you ask Graham Yost—prolific TV producer with a resume including Band of Brothers, The Pacific, and Justified—accuracy in on-screen military portrayals is a relatively new phenomenon, similar to how tech ranging from the latest hacker tools to futuristic autonomous bots have recently become increasingly grounded in reality. Ground zero for this idea won't surprise any fans of this particular entertainment genre.
"In some historical military films, there have been some training of actors, but I think a lot of this really starts with Dale Dye and [Saving] Private Ryan ," Yost says during ATX TV Festival's panel on modern military television. "That set a template for people, and we wouldn't have done Band without it. In fact, when the cast of Band gets together every year, the day they pick for their reunion is the first day of bootcamp. That's when they felt they came together as a unit."
This week’s iPhone news, summed up.
Commentary: Forget about new hardware, E3 2018 shows us that the real future of gaming is cloud-based.
Urban spaces are congested and polluted, so do we all need to get on our bikes?
In Manchester bikes are feeding back data to the city about where they go.
The future of free speech on Twitter may (eventually) hang in the balance.
Will the Avengers assemble, and add the Merc with a Mouth? And what kind of parental rating would that movie get?
Wonder Woman has apparently acquired a very 1980s accessory: A curling iron. It's a big hairy deal.
Those promised 70 episodes are on the way, so settle in with some Szechuan sauce and maybe a pickle (Rick) or two.
Technology is key in the production of processors for mobile phones.
Rudy Van Gelder built his recording studio in 1959, where he went on to record nearly every great jazz artist there.
If you care about the sound of your music or movies, the Kanto YU6 is a good reason not to buy a sound bar or smart speaker.
Morningstar will solve murders with his friends again thanks to Netflix picking up the series after Fox canceled it last month.
CHICAGO—When you think of Land Rover, what comes to mind? For me, it’s two things: ancient off-roaders trekking about the African savannah in the nature documentaries of my youth, and modern, well-appointed luxury SUVs. Nearly 50 years later, Land Rover is trying to meld the two worlds with a large, two-door SUV that can drive through three feet of water. It’s the Range Rover SV Coupe, and it starts at $295,000. A limited edition—only 999 will be sold—the luxury SUV is intended to evoke the early days of Range Rover (think two-door Series I-III), but it comes with several ultra-luxurious twists.
We got our first glimpse of the SV Coupe at the last Geneva Auto Show, but when I found out there was one on display at a Land Rover dealership not far from my house—even with a price tag one digit too large for my tastes—my curiosity was piqued. I spent about a half-hour there being introduced to a pre-production SV Coupe in a look-but-don’t-touch encounter.
Augmented reality (AR) has played prominently in nearly all of Apple's events since iOS 11 was introduced, Tim Cook has said he believes it will be as revolutionary as the smartphone itself, and AR was Apple’s biggest focus in sessions with developers at WWDC this year.
But why? Most users don’t think the killer app for AR has arrived yet—unless you count Pokémon Go. The use cases so far are cool, but they’re not necessary and they’re arguably a lot less cool on an iPhone or iPad screen than they would be if you had glasses or contacts that did the same things.
From this year's WWDC keynote to Apple’s various developer sessions hosted at the San Jose Convention Center and posted online for everyone to view, though, it's clear that Apple is investing heavily in augmented reality for the future.