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Poll
How big is your Baan-DB (just Data AND Indexes)
0 - 200 GB
17%
200 - 500 GB
17%
500 - 800 GB
6%
800 - 1200 GB
6%
1200 - 1500 GB
17%
1500 - 2000 GB
17%
> 2000 GB
22%
Total votes: 18

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Industry & Technology

Essential Phone maker cuts jobs as it sharpens its focus - CNET

cNET.com - News - October 18, 2018 - 6:00pm
The phone startup founded by the creator of Android has been struggling to find its way.

Facebook opens up its so-called 'war room' (The 3:59, Ep. 476) - CNET

cNET.com - News - October 18, 2018 - 5:51pm
Plus, more details on the Facebook hack, and Sonos considers adding Roku's voice assistant to its speakers.

Porsche will price Taycan EV between Cayenne and Panamera - Roadshow

cNET.com - News - October 18, 2018 - 5:49pm
In the US, that could mean a starting price in the $75,000 range.

Microsoft making more of the Windows 10 built-in apps removable

Ars Technica - October 18, 2018 - 5:46pm

It will soon be possible to discard more of the in-box apps that ship with Windows 10.

Currently, a handful of pre-installed apps can be removed, including OneNote, Skype, and Weather, but most of the other built-in apps are permanent fixtures. Windows 10 has also promoted a number of third-party applications such as Candy Crush Saga to the chagrin of many. These don't appear to be going away, but such apps have always been uninstallable if you don't want them. However, the latest preview build of Windows 10, build 18262, enables the removal of apps such as Mail, Calendar, Movies & TV, and the Groove Music app.

The ability to remove these apps doesn't really mean much in terms of disk space or convenience, as none of them are very big. The move may be of more interest to corporate deployments; an organization that has standardized on Outlook, for example, might want to remove the Mail and Calendar apps to reduce user confusion.

Read 2 remaining paragraphs | Comments

McLaren will put some very fancy badges on your Speedtail - Roadshow

cNET.com - News - October 18, 2018 - 5:45pm
The first one it's showing off includes carbon fiber and 18-karat white gold.

Samsung Galaxy Book 2 Windows 2-in-1 lets you work anywhere, anytime - CNET

cNET.com - Reviews - October 18, 2018 - 5:43pm
Powered by Qualcomm's Snapdragon 850, the always-connected tablet PC gets up to 20 hours of battery life.

The Walking Dead: The Final Season episode 3 should be out this year - CNET

cNET.com - News - October 18, 2018 - 5:36pm
Skybound Games' CEO said he'd "be very disappointed" if it isn't.

What watching Forrest Gump tells us about how we store memories

Ars Technica - October 18, 2018 - 5:20pm

Enlarge / Participants in new neuroimaging study watched an edited version of Forrest Gump. (credit: Paramount Pictures)

Watching the 1995 film Forrest Gump can elicit sincere emotion and pleasure or more negative responses in viewers, depending on one's subjective cinematic tastes. It can also teach neuroscientists something about how the brain encodes everyday events into long-term memory, according to a recent study published in the Journal of Neuroscience. The brain seems most interested in tracking transitions between distinct events, the better to segment and store them.

The hippocampus is the brain region most closely associated with forming new memories. Most experiments focusing on memory use the most minimal, simplified stimuli possible to better control for variables, according to co-author Aya Ben-Yakov of the University of Cambridge. But in reality, the brain actually processes a huge amount of continually incoming stimuli. This is the first study to specifically investigate how the hippocampus operates during so-called "natural experiences."

Films turn out to be ideal for simulating that kind of natural continuous input, mimicking our daily lived experience. And Forrest Gump is one of the most popular with neuroscientists, thanks in large part to an open source dataset called studyforrest. Founded in 2013, the project is a repository for experiments that study the brain's natural behavior in response to watching the film, using fMRI, eye tracking, structural brain scans, and more.

Read 12 remaining paragraphs | Comments

Love Microsoft Teams? Love Linux? Then you won't love this

The Register - October 18, 2018 - 5:17pm
Learn to love the browser instead

Updated Microsoft loves Linux. Unless you are a Linux user who happens to want to use Teams. In that case, you probably aren’t feeling the love quite so much.…

How 5G pits big carriers and government against small towns - CNET

cNET.com - News - October 18, 2018 - 5:10pm
A federal mandate to streamline the process for building out 5G could leave a lot of local municipalities feeling burned.

Video: What to expect from the Oculus Quest

Ars Technica - October 18, 2018 - 5:05pm

Video edited by CNE. Click here for transcript.

When the consumer-level VR revolution came in 2016, it left behind a lot of potential consumers. That's because, as Ars editor Sam Machkovech puts it, "a lot of [existing VR] is very expensive or very underwhelming."

Oculus' upcoming Quest headset is setting out to be the middle ground between these two poles. Unlike most cheap, untethered headsets, the Quest offers full motion and hand tracking with its built-in cameras and included Touch controllers. Unlike high-end tethered headsets, it doesn't require external cameras or a connection to an expensive computer tower or game console; $400 will get you "all in" for self-contained VR starting in the spring.

Fresh from demoing Oculus Quest at the Oculus Connect conference in San Jose last month, Ars has put together a short video taking you through the pros and cons of the headset's compromises. Click through to hear some nitty gritty details about the system's hardware, comfort, frame rate, and what kinds of games we expect to see on the standalone device.

Read 1 remaining paragraphs | Comments

How U2's technology is changing concerts for the better

BBC Technology News - October 18, 2018 - 5:01pm
The band's groundbreaking stage show is designed to ensure everyone has a front-row seat.

Ars on your lunch break: Let’s talk about religion, politics, guns, and privacy

Ars Technica - October 18, 2018 - 5:00pm

Enlarge

This is the third installment of my conversation with the outspoken author, podcaster, philosopher, and recovering neuroscientist Sam Harris. Please check out part one and part two if you missed them. Otherwise, you can press play on the embedded audio player or pull up the transcript—both of which are below.

Today, we start off discussing Harris' first bestselling book, The End of Faith, inspired by September 11th attacks. Having recently spent ten years on his own self-styled spiritual journey, “I immediately recognized the spiritual intensity of that enterprise,” he recalls. Of Osama Bin Laden, Harris says, “He was not faking his belief. He believed what he said he believed, and it was only rational to take his stated beliefs at face value.”

Click here for a transcript and click here for an MP3 direct download.

Harris denounces his critics for viewing the religious justifications of terrorists as “just propaganda, and propaganda that nobody believes" and for thinking that more standard geopolitical or sociological motivations must surely be at work instead. “Many academics,” he says, “virtually every anthropologist I've ever had to talk to about this stuff, many journalists, many so-called scholars of religion just don't know what it's like to believe in God. And then doubt that anyone really does.”

Read 9 remaining paragraphs | Comments

Take a tour of U2's ground-breaking stage

BBC Technology News - October 18, 2018 - 4:58pm
Bassist Adam Clayton shows us around (and through) U2's 30-metre long "barricage".

Rockstar developers speak out about “100-hour weeks” comment

Ars Technica - October 18, 2018 - 4:47pm

Enlarge / Are developers being asked to push themselves too hard to make games like Red Dead Redemption 2? (credit: Aurich / Getty / Rockstar)

Rockstar co-founder Dan Houser has drawn criticism this week for an interview where he said "we were working 100-hour weeks" on the upcoming Red Dead Redemption 2. The ensuing conversation, which now includes many current Rockstar employees speaking publicly for the first time, has reignited a long-running argument about how much "crunch time" (if any) should be expected from developers in the run-up to major game releases.

The controversy started Sunday, when a rare interview with Houser and fellow studio co-founder (and brother) Sam Houser ran on New York Magazine's Vulture vertical. Dan's statement that "we were working 100-hour weeks" several times in 2018 is treated as almost a throwaway line in the context of other numbers highlighting the immensity of the game: 300,000 animations, 500,000 lines of dialogue, and "several hundred" edits for every trailer. It's a theme that runs throughout the interview, where the Housers brag about the game's 2,000 page "main story" script, 1,200 SAG-AFTRA actors, 2,200 days of motion-capture work, and 192 separate "interactive" musical scores, for example.

"We always worked ourselves to the bone," former Grand Theft Auto developer Navid Khonsari notes in the Vulture piece. "We all thought we were making badass shit, so it didn’t matter how hard we worked."

Read 13 remaining paragraphs | Comments

Huawei tussles with US startup over theft of technology - CNET

cNET.com - News - October 18, 2018 - 4:38pm
The startup was co-founded by a former Huawei employee.

Red Dead Redemption 2 launch trailer builds hype for return to Wild West - CNET

cNET.com - News - October 18, 2018 - 4:27pm
Rockstar is gearing up gamers for the PS4 and Xbox One game's release next week.

Essential circles the drain, lays off 30 percent of staff

Ars Technica - October 18, 2018 - 4:20pm

Enlarge / The Essential Phone and 360 camera. (credit: Ron Amadeo)

Things aren't looking good for Essential, Andy Rubin's smartphone startup. After announcing it was cancelling its next smartphone earlier this year, the company will now lay off 30 percent of its staff, according to a report from Bloomberg.

Essential produced a pretty good product for its first-ever smartphone. The Essential Phone had a unique ceramic body, pioneered the notch design trend, and shipped with stock Android. Essential's update support has also been great—besides consistent monthly security updates, it delivered an update to Android 9 Pie on day one, an unheard-of speed for most Android OEMs. Essential did all this while, in the news, it seemed like a dead company and was considering a sale.

The Essential Phone ultimately wasn't competitive, though. It had flagship pricing but couldn't keep up with the competition, lacking a good camera, screen, and water resistance. Essential was also a brand-new company, and it's hard to trust a company with no track record. The phone didn't sell well, and eventually, fire sales took the price from $700 all the way down to $250.

Read 3 remaining paragraphs | Comments

Sonos in talks to add Roku's voice assistant to its devices - CNET

cNET.com - News - October 18, 2018 - 4:13pm
It’s a partnership of multimedia underdogs.

SpaceX rocket debris washes ashore in North Carolina - CNET

cNET.com - News - October 18, 2018 - 4:07pm
Perhaps Elon Musk might want it for his recycling efforts?

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