Applications to Apple's new digital credit card, dubbed simply Apple Card, are now available to all iPhone users in the United States. This follows a short period when Apple offered early access to a select number of customers who signed up and an employees-only test before that.
Apple Card is a MasterCard backed by Goldman Sachs, and it is primarily managed and used inside the Wallet app on iPhones running iOS 12.4 or later. Users can track their spending categories, pay off the card, order a physical card, and more from within the app.
Apple aimed to address a few common complaints about credit cards with this product—for example, credit card transaction histories are often cryptic, and it's sometimes difficult to determine which vendor a charge was made at if the abbreviated name behind the charge doesn't match the vendor's public-facing name; Apple Card's transaction history shows full names of vendors, along with splash images matching the spending category when possible.
England women's manager Phil Neville said footballers should "boycott" social media to send a "powerful message" that abuse is not acceptable.
In the world of high-end gaming graphics cards, improvements in benchmarks like frame rate, resolution, and sharpness dominate much of the discussion. But a new driver update for Nvidia cards today also includes an important improvement that could help reduce the latency between when a player enters their input and when they see the results of that input on-screen. That's enabled by a new Ultra-Low Latency Mode that Nvidia is adding as an option in its software Control Panel through a Game Ready driver update today.
For a decade now, Nvidia's graphics drivers tried to queue an additional one-to-three frames of video ahead of time (depending on user settings). This meant that, after the next frame was ready, the GPU could use otherwise "idle" time to start processing what future frames might look like.
This frame queueing helped smooth out frame rates in cases where the system was temporarily overloaded for one reason or another, letting the GPU squeeze out a frame while the system played catch up. But this frame-rate smoothing also added additional latency, because the system was essentially working from slightly outdated inputs for a few frames.
YouTube is suing a Nebraska man the company says has blatantly abused its copyright takedown process. The Digital Millennium Copyright Act offers online platforms like YouTube legal protections if they promptly take down content flagged by copyright holders. However, this process can be abused—and boy did defendant Christopher L. Brady abuse it, according to YouTube's legal complaint (pdf).
Brady allegedly made fraudulent takedown notices against YouTube videos from at least three well-known Minecraft streamers. In one case, Brady made two false claims against a YouTuber and then sent the user an anonymous message demanding a payment of $150 by PayPal—or $75 in bitcoin.
"If you decide not to pay us, we will file a 3rd strike," the message said. When a YouTube user receives a third copyright strike, the YouTuber's account gets terminated.
Big Tech will soon be facing too many antitrust probes to count on one hand, as several states reportedly plan to launch their own joint investigation to accompany all of the federal inquiries already in progress.
Attorneys general for as many as 20 states may be joining forces to dig into whether the dominant tech players use their outsized market power unfairly to quash competition, sources tell the Wall Street Journal.
A bipartisan group of about a dozen attorneys general met with Department of Justice officials last month to discuss issues of competition in the tech sector, the WSJ reports, a meeting at which the AGs of Mississippi, New York, North Carolina, and Texas were present. The office of New York Attorney General Letitia James told the WSJ that the officials involved "have concerns over the control of personal data by large tech companies and will hold them accountable for anticompetitive practices that endanger privacy and consumer data."
The streams will be moderated by humans and only a handful will be available, said the social news site.
The central premise of Dicey Dungeons, the new dice-chucking roguelike from acclaimed developer Terry Cavanagh (VVVVVV, Super Hexagon) is that you are a walking, talking die starring in a twisted game show in which you must endlessly fight your way through an ever-changing dungeon in a desperate attempt to earn your freedom. That freedom, of course, will never come.
Apart from the whole “sentient die in a game show” thing, it’s a pretty apt metaphor for my experience with the highly addictive modern roguelike genre (or “roguelite,” depending on how uppity you want to get). I’ve poured a frankly troubling amount of hours into games like The Binding of Isaac, Dead Cells, and Slay the Spire, the latter of which you may hear used in descriptions of Dicey Dungeons. It’s not an altogether indefensible comparison—they feel similar in some ways—but the games are ultimately quite different.
Slay the Spire combined the board-game-famous mechanic of deckbuilding with the “just one more run” addictiveness of a roguelike dungeon crawler to make, in this author’s estimation, a damn-near perfect game. Dicey Dungeons yoinks Slay the Spire’s general setup—traipsing around a branching map to take part in turn-based, permadeath battles against monsters—but instead of constructing a deck of cards through play, you’re piecing together a set of “equipment” that you activate with standard six-sided dice.
The game rolls your dice for you at the start of each turn—you begin each run with two, but you get more as you level up—and you can then assign your dice to your equipment as you see fit. The starting character, the warrior, starts each game with a sword, which lets you deal damage equal to the numerical value of the die placed on it. The warrior also gets a “combat roll” ability that allows you to do three re-rolls (it is, after all, the starting character).
The couple have been together for eight years and wed at the famous London attraction.
Welcome to Ars Gaming Week 2019! As a staff full of gamers and game-lovers, we'll be serving up extra reviews, guides, interviews, and other stories all about gaming from August 19 to August 23. As part of Gaming Week, we wanted to resurface our definitive guide to the state of VR in 2019, which was published earlier this year in June 2019.
Virtual reality as a consumer-grade tech isn't going anywhere if the PC gaming titans at Valve Corporation have anything to say about it.
Today marks the company's launch of its own VR system, the Valve Index, and it's easily the company's biggest hardware launch ever. Valve has previously sold $50 controllers and set-top boxes, and they've partnered with other hardware makers to launch things like computers. But the Valve Index is another level entirely—it's priced at $999 for a full kit, built top to bottom at Valve's Seattle-area headquarters.
NASA has given its ambitious Europa Clipper mission a green light to proceed into final design and then into construction of the spacecraft. The multibillion-dollar mission remains on target for a launch in 2023 or 2025, the agency said.
Each of NASA's major programs must follow a complicated "lifecycle," in which different phases of development—from formulation of the project idea through launch—are gated by required approvals. This is part of NASA's effort to ensure that programs are developed to certain standards. In this case, the Europa mission has passed what is known as "Key Decision Point-C," the stage at which programs undergo a rigorous review and move from preliminary into final design. Then the construction of spacecraft components begins.
NASA has never sent a dedicated mission to a moon in the Solar System other than Earth's own Moon. But Jupiter's Europa satellite is special, with what scientists believe to be a vast ocean beneath its icy shell capable of harboring life. The large, capable Europa Clipper spacecraft is due to make more than 40 flybys of the moon to better characterize the ice, its thickness, and the ocean below.
Welcome to Ars Gaming Week 2019! As a staff full of gamers and game-lovers, we'll be serving up extra reviews, guides, interviews, and other stories all about gaming from August 19 to August 23.
A long time ago on an Ars far, far away, video game coverage operated quite differently. In our first ten years of existence, games coverage often blended into a format that revolved around our emphasis on busy, passionate forum posts. Ars authors' biggest posts could drive commentary, but more often than not, the most bustling threads were the ones started by readers themselves.
It's interesting, then, to examine the concept of history's "best Ars games" through the unique prism of forum-driven hindsight. I went into this project of sorting our game-review history with a list of personal favorites that I thought might be borne out by at least some of our readers. I soon found that it was more important to look at the games that enjoyed both instant and lasting acclaim from our picky and obsessive regulars.
National Grid could be fined for the outage that affected nearly a million people in England and Wales.
Set up in 1994, the weather-watching webcam in San Francisco will be shut off at the end of August.
On August 9, tech news aggregator Slashdot quietly removed one of its earliest features, which had been available to all visitors since its founding in 1997: the ability to post comments as an "Anonymous Coward." And while the feature returned within five days, it returned in a largely nerfed format.
Users can now only access the "Anonymous Coward" feature if they are logged in with a valid account, thus attaching some form of tracked use for anybody on the site. Slashdot administrators say this change is currently "temporary."“Absolutely, only” meant to combat spam
The decision comes after a surge of public pressure against anonymous imageboard services—particularly 8chan, where a deadly shooter's manifesto was apparently posted. That pressure prompted cloud provider Cloudflare (and other replacement services) to stop offering services to the sites.
Porsche's new battery-electric Taycan sedan is probably the most hotly anticipated car of the year. The car's official launch—and our deep dive into its technology—happens early in September. Later that month, we'll be able to tell you how it drives, ahead of the first customer deliveries in December. But we do have some news we can share about the car now. On Monday evening, Porsche revealed that it has worked together with Apple to integrate the Apple Music streaming service into the Taycan's infotainment system. All Taycan customers will receive a six-month free trial to the service, and Porsche says that Taycans will also come with three years' free data service.
The Apple Music is in addition to (and separate from) CarPlay, which is still a standard feature of the Taycan's infotainment system. But as CarPlay users will know, it's a highly sandboxed way of interacting with content from your phone. That's not the case with the new Apple Music feature. It has been added as a separate input in the Taycan's media player app, alongside broadcast radio, bluetooth devices, and so on.
Playlists can be shown on the main instrument panel in front of the driver and controlled using the multifunction steering wheel as well as through the infotainment screen in the center stack. The tight integration into the infotainment system means that if you hear a song you like on the radio—and it has been correctly tagged—you can easily add it to your Apple Music library or even create a new Apple Music playlist based on that track. In addition to the stuff you expect to find in Apple Music, Porsche is also providing some curated playlists for Taycan owners.
[Update (7:45pm ET): In a "clarification" post on Reddit this evening, Robot Entertainment CEO Patrick Hudson said that Orcs Must Die 3 would be a timed exclusive for Stadia, but the company wouldn't say how long that timing would last. This is a relatively standard setup for third-party exclusive games these days.
"OMD3 would not be possible today without Google's support," Hudson wrote. "They are behind the game in a big way. We've hired more developers to bring it to life. It;s the OMD game that fans of the first two games have been wanting, and we’re thrilled that we have the opportunity to make it."]
Website content moderators have to see some very disturbing material. How do they cope?
Gaming is a near billion-dollar industry, but what kind of pressures do young e-sports stars face?
82-year-old Keith melted millions of hearts when a video of him painting his granddaughter's nails went viral.
During the Gamescom opening night livestream, game publisher Private Division released a new trailer revealing and announcing Kerbal Space Program 2, a sequel to the popular 2015 physics-based spaceship construction and spaceflight sim. Kerbal Space Program 2 will be released in the first quarter of 2020.
We've included the trailer below. Set to music by M83, it's a pre-rendered cinematic that humorously juxtaposes dramatic spaceflight documentary tropes with the characters and frequent accidents of the game.
Newly announced features include "new planets to explore, new technologies to traverse the stars, and the ability to establish colonies, all rooted in real-world science," according to Private Division's press release. Additionally, the sequel will bring multiplayer to the franchise, and players will be able to build "without the constraints of planetary gravitation for the first time," which should allow for more elaborate constructions than were possible in the previous game.